In the Asset Editor, under the Geometry tab, select the Grass, and under Distribution reset the Per area back to 0. The good news is that, in its last few releases, the Chaos Group has put in a great deal of working on improving the user experience. This tutorial page is a companion that goes with the QuickStart video posted on our YouTube channel and is available here: Tutorial Assets To download the files used in this tutorial, please click on the button below. Set the values to those in the image shown below to match our choice of color. Lighting set-up There are two methods of working with V-Ray inside Rhino — using the existing tools in Rhino then converting the assets lights, materials and so on or creating them from scratch.
V-Ray has special requirements when it comes to material definitions. Click on the Filter Color swatch shown below, and try out some different colors. In the Settings tab, turn on Material Override to temporarily assign a simple gray material on everything, which gives faster render feedback on the illumination itself. An alternative is to use the V-ray buffer window. Overview V-Ray for Rhino includes an extensive library of ready-to-use materials. During our tests, we found that it was much quicker and easier to define your V-Ray assets from scratch, using the V-ray native tools. Render Region keeps any updates to the render to only this part of the image for faster response.
Lighting Set-Up There are two methods of working with V-Ray inside Rhino — using the existing tools in Rhino then converting the assets lights, materials and so on or creating them from scratch. The Autodesk company uses the Moto-Ray Engine to render applications such as the Tri-Dim or Maya. Having a high-end rendering engine inside Rhino certainly makes a great deal of sense. Then, when you want your final image, you kick off a non-interactive render to your required resolution — or indeed, add it to a batch for processing later. In our test projects, for instance, we used a single light set-up to get the style we wanted, then instanced it across everywhere that a light was needed in the light clusters. Using a V-Ray Dome light to light the exterior scene.
Open the Asset Editor as shown below. Once switched to interactive mode, this links to your chosen Rhino viewport, so geometry selections are easier during material set-up and you can take advantage of a denoiser that can strip some time out of your final renders. So, shall we explore the set-up and rendering process? At the time of going to press, the list price is still 995 Euros — no subscription, no maintenance costs you get all service packs for that release. These can simply be opened up in V-Ray and tweaked or used directly. In the Render Output section, set the resolution down to 960 x 540 for faster render times.
This will come in useful in many instances. That keeps things nice, tidy and manageable, and is particularly useful if you are working on group projects, where others might need to jump in and continue work. Workflow: From Rhino To Photoreal Render With V-Ray 3. After joining Chaos Group, she has been actively working with V-Ray for 3ds Max, V-Ray for Maya, V-Ray for SketchUp and V-Ray for Rhino. We were subsequently surprised to find out it was developed by an outfit call Solid Iris, but is owned by simulation software developer, Altair Engineering.
Using the new Light instances to control two area lights at the same time. When you create your model in and want to get your output, depending on the architecture and power of your system, it takes time to get this output. The good news is that there is a wide range of options, controls and parameters to let you do that, and there are also a number of shortcuts. Now launch an Interactive render. During our tests, we found that it was much quicker and easier to define your V-Ray assets from scratch, using the V-Ray native tools.
There is also other software that can do rendering operations. Who is Presenting the Webinar Anastasia Zhivaeva has a Master's degree in Architecture from University of Architecture, Civil Engineering and Geodesy in Sofia. Now, experiment with the time of day and time of year a bit to see how the sun makes the house look. Set the Size Multiplier to 10, and the shadows soften quite a bit. Then turn off both Interactive and Progressive, and start a production render. Turn to the Settings tab, and turn on Material Override to be able to judge just the illumination of the scene. The combination of these two products, in fact, is pretty damn impressive.
This is also where you define the specifics of your output, both in terms of resolution, but also those ray tracing controls that can make or break a project. In the Asset Editor, click the Lighting tab and here is the sun already in the scene by default in Rhino. Gone are the more esoteric icons and operations that could confuse new users. V-Ray has special requirements when it comes to material definitions. This will come in useful in many instances. The image is a little dark; it is not as bright as the sky texture from earlier in the tutorial. This allows access to the Sun Options, seen here: Then, turn On the Sun which adds more Sun options, as shown below.
The V-Ray dialog and frame buffer These two components are the focalpoint for everything that V-Ray does. Then to Color Balance to adjust the midtones to give some added warmth. In few weeks Chaos Group will release a version for Rhino 6. Turn on the Bloom Effect and give it a Weight of 15, a Size of 77, and a Shape of 4, to give the image a more photographic feel. These will presumably see a shift to a subscription- based deal, which could prove more attractive to new customers. Since it's best to first judge the lighting independent of materials, first override all the materials in the scene.
Disable Region Render and evaluate how the soft shadows work for the whole scene. You can save this image at this point before moving on to using another lighting workflow, next. In the Asset Editor, select the Settings tab, and in the Render Output section, set the resolution to 1280 x 720 and set the Quality to High. Click and hold the Render icon and choose Render with V-Ray Interactive. Start with more contrast using the Curve control. These can simply be opened up in V-Ray and tweaked or used directly. First, the system is supplied with a library of materials which you can use as a starting point.